Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. Power Usage: How much power the weapon wiNanite Repair System technology; Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. 0. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. Version. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 5 day cooldown; 75% accuracy; 200% damage against shield; Ignore 25% shield; 25% damage against armor; 100% damage against hull Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. 1. This makes the L-slot Macro Battery uniquely suited for close-range ambush engagements of enemy Cruisers and above, such as if camping a hyperlane, a. Power Usage: How much power the weapon wiStellaris Wiki Active Wikis. Nanite Flak Battery: 13: 10: 6-11 (8. 75 Point-Defense [edit | edit source]Paradox. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. 5) 0-30: 80%: 12. That would also let the Laser Battery module. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. You can research a building that requires one nanite and makes 2 volatile motes, 2 exotic gases, 2 rare. Nanite Transmuter tech ID? I can't research/build Nanite Transmuters since there isn't L-Clusters in my galaxy (Medium size), but is there a tech id that I can type in the console to forcefully research it? Showing 1 - 2 of 2 comments. Flak on the other hand starts at 50 Tracking and ends at 70. Notes: The table shows the default names/icons of techs. The L-Cluster, once the L-Gate is activated you will have access to the L-Cluster, basically a cluster of stars outside the galaxy. But the Flak Battery has 50%. 75Overview Edit. R5: My mod reaches soon 10k subs, and as thanks for this wonderful community I added this nanite empire! (inspired by the Gray Tempest midgame crisis) They have an own economy, jobs, buildings, abilities, weaknesses, ships, techs, structure and very unique crisis path. Content is available under Attribution-ShareAlike 3. Was wondering if this also applies to archeo. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Stellaris is a sci-fi grand strategy game set 200 years into the future. Bonuses such as increased ship hull and armor with and small (+1 hull +2 armor) regen, faster building and cheaper ships, etc. Space Dragons [edit | edit source]Nanite Repair Systems can be acquired after defeating the Scavenger Bot. Tech_nanite_flak_batteries. 6+) For those unaware, the "~" command will bring up the console. Volatile Material Plants. As a result, fleets with complete Crystal-Forged Plating or Crystal-Infused Plating technology, if attainable, would help, and so should shields and point-defense weapons, especially Flak Artillery. In-game, a weapon has the following stats: Cost: How many resources the weapon requires in order to be built and operated. 5) 0-30: 80%: 12. 5) 0-30: 80%: 12. The Angry Hive - Hanger components on both. Store Mods Forum Launcher Mods Forum LauncherFrom Stellaris Wiki. Technology. I. Ship. Nanite Flak Battery: 13: 10: 6-11 (8. You can get them there, I won't say any more as not to spoil the story. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. Nanite Flak Battery: 13: 10: 6-11 (8. Store Mods Forum Launcher Mods Forum LauncherParadox. This command will research the technology type with the specified ID. Jump to navigation Jump to search. You can also find nanites in the regular galaxy, but not a constant income of them, it's an anomaly which gives you 300 or so of them. Ship designer. of. 75 Point-Defense [edit | edit source]It noted that flak cannons are used against enemy strike craft and barrier point defense against missiles. [district id] effect add_planet. Nanite Flak Battery: 13: 10: 6-11 (8. Adds a new Nanite Machine Origin and overhaul of the Distant Stars DLC with new nanite technology, ships and more! I’ve always felt the distant stars L-Gate DLC was lackluster… like it was missing some greater part of the story within stellaris. Stellaris Wiki Active Wikis. The Aquatic trait now costs 2 points. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites,. Zro is also used for Psionic Shields - effectively T7 shielding. 高射炮可以近距离发射榴弹,这对敌人的舰载机杀伤. Gun batteries are 2M, Missiles are 2G. Store Mods Forum Launcher Mods Forum LauncherParadox. Space Dragons [edit | edit source]If I recall correctly there are only 3 uses for nanites. For ship try to go for corvettes or destroyers because the nanite flagship (forgot the name) has a huge damage spike on its main canon anf will obliterate even battleships. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. The last and most militant use is the Nanite Repair. The Flak Cannons cost 10. 0. I. Stellaris Wiki Active Wikis. 5 day. 75Paradox. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). Store Mods Forum Launcher Mods Forum LauncherThis article is for the PC version of Stellaris only. 83 / 138. Nanite Flak Battery: 13: 10: 6-11 (8. Fluffy-Tanuki • Agrarian Idyll • 9 mo. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. Engineering research. I've never seen it before so I decided to try tame them. Store Mods Forum Launcher Mods Forum LauncherOverview Edit. Nanite Flak Battery: 13:. {"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. Jump to latest Follow Reply. Core components. Nanite Flak Battery: 13:. 75 Point-Defense [edit | edit source]Stellaris Wiki Active Wikis. 科技/工程学科技. e. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined – one of very few sources of Nanites outside the L-Cluster . nanite edict is +10% research speed, only one. Version. In-game, a weapon has the following stats: Cost: How many resources the weapon requires in order to be built and operated. Core components. Nanites are only located within the L-Cluster in Stellaris. Technology. Originally posted by tempest. 尽管射程较近,但对敌人的攻击机是致命的,并也可以对更大的舰艇造成一定伤害。. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Other components are simply. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. Ship. Space Dragons [edit | edit source]That means 2-3 nanite converters, that is a building that transforms 1 nanite to 2 of every base strategic resource, so +6. Atleast it didn´t (haven´t play Driven Assimilators in a while). Nanite fleets consist of five cruisers and one titan, which are all armed with some energy weapons plus attack craft that boost armor and shields. In-game, a weapon has the following stats: Cost: How many resources the weapon requires in order to be built and operated. If you do just spend it on the research boost, that's about the only thing they are good for if you don't have a recurring source. In-game, a weapon has the following stats: Cost: How many resources the weapon requires in order to be built and operated. This allows you to bring up cheats like max_resources, instant_build, research_all_technologies. 5) 0-30: 80%: 12. Ships. But that just means that Flak is more likely to shoot at Strike Craft than PD is, not that Flak prioritises Strike Craft over Missiles. 5) 0-30: 80%: 12. Flak Battery: tech_flak_batteries_1: Flak Cannons: tech_flak_batteries_2: Flash Coolant:. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined – one of very few sources of Nanites outside the L-Cluster . And if they get Flak Cruiser support, Destroyers are kinda obsolete in your fleet. Every mechanic ES 2 has, has a more detailed borther in Stellaris. Nanite Flak Battery: 13:. 28% more possible than all else):From Stellaris Wiki. In-game, a weapon has the following stats: Cost: How many resources the weapon requires in order to be built and operated. 0. This allows the L-slot macro-battery to have greater close-range anti-shield capabilities than Mass Drivers, while also having longer-range and initial burst damage compared to L-slot Auto Cannon. Ship designer. of. Stellaris Wiki Active Wikis. 尽管射程较近,但对敌人的攻击机是致命的,并也可以对更大的舰艇造成一定伤害。. Store Mods Forum Launcher Mods Forum LauncherParadox. Edit to add a quick summary on all 4 outcomes (GT ~14. Stellaris Cheats is a searchable list of all Stellaris console commands. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A apf5 • Additional comment actions. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined – one of very few sources of Nanites outside the L-Cluster . Store Mods Forum Launcher Mods Forum LauncherThe mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. 5 day cooldown;. Nanite Flak Battery; Two random tier. Content is available under Attribution-ShareAlike 3. In-game, a weapon has the following stats: Cost: How many resources the weapon requires in order to be built and operated. Jump to navigation Jump to search. One, nanites are incredibly rare and are used to build (and maintain?) the nanite repair ship components. 维护费:0. Nanite Repair System technology; Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. 2. Nanites also can be used to build the Nanite Autocannon (T4 autocannon), but oddly not the Nanite Flak Battery (T4 Flak). So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Ship designer. Furthermore, the snowball-behavior of Carriers (ie: Strike Craft being effective vs not being effective) is difficult. Space Dragons [edit | edit source]L-Gate Crisis (Grey Tempest) is WAY Over-Powered. Version. Nanite Flak Battery: 13: 10: 6-11 (8. Find the file named gamestate, extract it and edit it. Regular empires with the perk can also build advanced housing buildings on their Advanced Habitats and Habitat Worlds instead of being limited to only basic structures. I cast doubt on the "active trade route" part. The A. Nanite Flak Battery: 13: 10: 6-11 (8. List of all technology ids in the game to be used with "research_technology" console command. Engineering research. 5 day cooldown;. Space Dragons [edit | edit source]I found exactly one Nanite Resource in the L-Cluster when after beating the Gray Tempest. 0. | DesertEagleF bot 于5年前 修改了 此页面。. Flak should not be conducted without acknowledging the rest of weapons "balance" / 'meta" Strike Craft is the superior version of Point Defense/ Flak and Missiles. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. Frontline canon fodder with a focus on flak. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Originally posted by Azunai: flak is supposed to prioritize strikecraft and PD prioritizes missiles. Jump to latest Follow Reply. Habitats built above Zro, Dark Matter, Living Metal, or Nanite deposits are now treated as research habitats . Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Nanite Flak Battery: 13: 10: 6-11 (8. Power Usage: How much power the weapon wiThis is correct. 5 day cooldown;. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined – one of very few sources of Nanites outside the L-Cluster . gamefaqs_astrophys. And Endless Space is not Stellaris and vice versa - Stellaris goes for freeform instead of preset races of Endless Space. There are 3 Types of Missiles: - Regular Missiles: Range from T1 - 5. Point Defense does more damage per shot - its better at actually destroying incoming attackers because it kills them in less hits, giving them less of an opportunity to damage your fleet - if it hits, which is the critical distinction. Weapon components. 5 day cooldown;. There are multiple possibilities, in this case it looks like you got the one where the civilization in the L-Gate got fucked by the nanites, leaving only ruins and shattered planets. Ship designer. Help! | Paradox Interactive Forums. Core components. 75使用预测跟踪算法和更强大的齐射,使得这些高射炮拥有了难以置信的打击敌军舰载机的能力。. Thread starter Harvey_James; Start date May 3,. This article is for the PC version of Stellaris only. Power Usage: How much power the weapon wiParadox. From Stellaris Wiki. I’ve spent 100+ hours coding huge amounts of content into overhauling what distant stars is about. Nanite Flak Battery: 13:. Stellaris Mods Used: Extra Ship Components 3. Ship. As to ship builds, here i have to agree, it rather does go against the initial idea of being able to outfit ships in any way desired. This article is for the PC version of Stellaris only. Make Unique Weapon Tech's worth using. 花费:13. Nanite Flak Battery: 13:. After conquering a few planets I was pulling about +10 each of crystals and gas, really early in the game too before its really useful which is strange. But it does not require nanites if I am correct. Ships. Paradox. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Nanite Flak Battery: 13: 10: 6-11 (8. Technology. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites,. And that worked well. Nanite Flak Battery: 13: 10: 6-11 (8. r/Stellaris. Assuming that you hit 100% of the time it would take 15 flak batteries to take out 1 fighter per second. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. Added nanite autocannons and flak cannons as a reward for killing the scavenger bot. Two, access to nanites is gated behind a tech tree, exploration, special project, and potential catastrophe as compared to the relative ease. The other 2 outcomes are L-Drakes and absolutely nothing inside (Gray), and both leave an empty L-cluster with the Nanite Worlds beyond repair. 5 day cooldown;. 0. 5) 0-30: 80%: 12. In detail: Nanite Fleets are small and have 3 types of weapons: - Massive RNG-gun on the mothership. Costs 2320 Engineering, Requires Ripper Autocannon; Unlocks Flak Battery; Kinetic Battery. However, I found no Nanite Factory and after a couple of years, three new Gray Shoal fleets spawned within a system that I controlled within the L-Cluster. And you can keep a +1 to slowly build a stockpile for the handful of other things that need them. Weapon components. Store Mods Forum Launcher Mods Forum LauncherTable usage [edit | edit source] Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable . ago. Jump to latest Follow Reply. Antimatter Missiles are Missiles T3. From Stellaris Wiki. R5: One of the unique traits of menacing ships is that their cost does not change regardless of components, so in 3. . Stellaris 50410 Bug Reports 30701 Suggestions 19115 Tech Support 2882 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition. Space Dragons [edit | edit source]This article is for the PC version of Stellaris only. Version. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. Nanite Flak Battery; Two random tier V ship components Scavenger bot from Distant Stars DLC gives nanite repair system tech, quite useless without nanites. If a ringworld is built inside the L-Cluster, the uninhabitable sections. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined – one of very few sources of Nanites outside the L-Cluster . 高射炮 - 数据. Obviously, replace technology_id_here with the technology ID of your. i dont think you can terraform lcluster nanite worlds, only under the condition that there was a friendly empire in there, and if you kill all their fleets and occupy all their gaia worlds. Added nanite autocannons and flak cannons as a reward for killing the scavenger bot. 6 damage per day. 75 Point-Defense [edit | edit source]Stellaris Wiki Active Wikis. Legacy Wikis. 5) 0-30: 80%: 12. Store Mods Forum Launcher Mods Forum LauncherHabitats built above nanite deposits now retain the nanite production. - the nanite swarmer missile has the incorrect size, it should be "medium", their dmg values are below the swarmer II (increase should be +70% per tier -> min 104 max 144) and armor/health should be 20/40 instead of 0/50 if you wish to follow vanilla progression. Below is our complete list of the Technology IDs for Stellaris. You can also use "ai" to turn off AI, then "play 0" and "play 1" to switch between different players and command. Notes: The table shows the default names/icons of techs. 5 day cooldown; 75% accuracy; 200% damage against shield; Ignore 25% shield; 25% damage against armor; 100% damage against hull Flak Cannons vs Barrier Point Defense. 1 issue with nanite auto cannon. Store Mods Forum Launcher Mods Forum LauncherParadox. ago • Edited 4 yr. From Stellaris Wiki. Added nanite autocannons and flak cannons as a reward for killing the scavenger bot. 75This article is for the PC version of Stellaris only. It's design to consume nanites to get strategic resources that can be obtained in many other ways was kinda outdated. sav to . Jump to navigation Jump to search. 5 day cooldown;. 0. those drop from Scavenger bot. Core components. These are also easily moddable via its file, see #Tiers . If a ringworld is built inside the L-Cluster, the uninhabitable sections may. The Flak Cannons cost 10 alloys, have. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. 0->45. 5) * (. This article is for the PC version of Stellaris only. To quickly find a tech in this list press ctrl + f and type in the techs name. They arn't similar enough to be helpful Espessialy when it's clear when the pressumed role of a flak battery on earth, repelling enemy aircraft (or strike craft if you will), means little in. Content is available under Attribution-ShareAlike 3. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. And because you dont get negative side effects if youre sort on. After conquering the L cluster you can research nanite transmuters, which turn 1 nanites into 2 each of motes, crystals and gas. png (52 × 52 pixels, file size: 11 KB, MIME type: image/png)Nanite Autocannon and Flak. Nanite Flak Battery technology Two random tier V component techs or a large amount of Engineering research if all techs were already researched. The perk now gives each of your habitats 2 additional building slots and automatically grants access to the Habitat upgrade technologies. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites,. Ships. However the nanite fleets look much stronger than they are. 维护费:0. Notes: The table shows the default names/icons of techs. Version. Once i add 4 more Point defend. According to the wiki, it generates a new fleet every 10 years. These are also easily moddable via its file, see #Tiers . Chap Nov 20, 2021 @ 8:05pm. In detail: Nanite Fleets are small and have 3 types of weapons: - Massive RNG-gun on the mothership. This is my attempt to sort out some things and get rid of confusion. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. 75 Point-Defense [edit | edit source]Stellaris Wiki Active Wikis. This allows the L-slot macro-battery to have greater close-range anti-shield capabilities than Mass Drivers, while also having longer-range and initial burst damage compared to L-slot Auto Cannon. Missiles start with 0 Evasion and end with 40. Flak on the other hand starts at 50 Tracking and ends at 70. Both pale in comparison to. Then I made the angriest battleship. Nanite Flak Battery technology Two random tier V component techs or a large amount of Engineering research if all techs were already researched. Technology. Weapon components. Ship designer. Flavor entry isNanite Repair System technology; Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. Example: research_technology tech_starbase_3. Balenar • Master Builders •. 5 day cooldown;. (×1. Besides, T3. debug_yesmen. 1 issue with nanite auto cannon Game Version 3. 类型:点防御,动能. But is also turnbased, has no space defenses and Combat is limtied to 1 fleet per side. 5 day cooldown;. 5 nanites per month, your empire receives a +10% to research speed across the board. Nanite Flak Battery: 13:. 5) 0-30:. Motes, crystals and gas you produce old fashioned way its just extra from nanite building. After some further internet search I found out that nanites are rare deposits on the L-Cluster and cannot be traded on the market so you need to get lucky finding the L-Cluster first or take over it by force. Shirt range computer. 5) 0-30: 80%: 12. Destroying planets etc. Two, access to nanites is gated behind a tech tree, exploration, special project, and potential catastrophe as compared to the relative ease in obtaining crystals, gas, and motes. If playing organic and able to do enough repeatables of edict extension then you can keep that going late game too, though probably with the. 5 day cooldown;. Space Dragons [edit | edit source]The nanite Reapir-System does heal 1. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Nanite Flak Battery; Two random tier V ship componentsStand-alone mod: L-Cluster Access (merged)Nanite Technologies:For your hard struggle against the now deadly Gray Tempest, not only do you get access to the L-Cluster’s resources, but new Nanite. Nanite Flak Battery: 13: 10: 6-11 (8. Nanite Transmutation. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. You need to save the game to your local machine (take the check out of the 'save to cloud' box). Artillery/Carrier remains a powerful fleet design in 3. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Accuracy describes how good the weapon is at firing at an enemy ship in general. Nanite Flak Battery: 48000: 5 Nanite Flak Battery Scavenger Bot debris Improving upon previous designs by launching canisters of nanites capable of eating away at strike craft, these flak batteries are the bane of any fighter pilot. 013. napoleonderdiecke • 5 yr. Stellaris Wiki Active Wikis. Stellaris cheats and commands. Table usage [edit | edit source] Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable . Table usage [edit | edit source] Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable . Content is available under Attribution-ShareAlike 3. No idea if it's guaranteed or not. VisthaKai. ; About Stellaris Wiki; Mobile viewNanite Flak Battery - A unique version of the Flak weapon that is a tier above the Flak Artillery. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. I added screenshots for reference. Ship designer. Store Mods Forum Launcher Mods Forum LauncherParadox. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. Power Usage: How much power the weapon wiThis article is for the PC version of Stellaris only. 5) 0-30: 80%: 12. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. < 科技 | SerGawen 于1年前 修改了 此页面。. Flavor entry isComparing what flak means in the modern era and what flak means in futuristic void combat is like comparing the role of cavalry in 1812 and 1942. Stellaris Wiki Active Wikis. Ship designer. 高射机枪 ( Flak Battery )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. ⚄ 🎁. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. 伤害:2-6. 5) 0-30: 80%: 12. In-game, a weapon has the following stats: Cost: How many resources the weapon requires in order to be built and operated. 6 is now available on PC. If they dont have that modifier you cant terraform them. tech_flak_batteries_1. Go to Stellaris r/Stellaris. Nanite Flak Battery; Two random tier V ship components Stand-alone mod: L-Cluster Access (merged)Nanite Technologies:For your hard struggle against the now deadly Gray Tempest, not only do you get access to the L-Cluster’s resources, but new Nanite technologies such as being able to research, the means to produce the Nanite resources yourself, the weapons used by the Gray Tempest and others. I got the tech for the Nanite Transmuter building but when I hover my cursor over the building selection it just tells me it can transmute the Nanites into crystals, gases and motes. Flak Battery: tech_flak_batteries_2: Flak Cannons: tech_flak_batteries_3: Flak Artillery: tech_missiles_1: Nuclear. But yeah, those're the three variants I run on chokepoint bases. This building requires one nanite upkeep and produces two each of rare crystals, volatile motes, and exotic gases. 组件分类:武器组件. Galaxy devouring nanites - origin & crisis. Nanotechnology repair and two shield capacitors. . This page was last edited on 9 November 2023, at 21:09. 7 Technology List – T to Z. Ship. Nanite Flak Battery: 13: 10: 6-11 (8. The system. ③ Nanite Assemblers 9.